First Houdini Projects
A Collection of my first projects in Houdini during the learning of the software
Donut with sprinkles
My first project was to create a simple classic of every 3D software (A donut). I made the donut model procedurally using Houdini’s node system and created a physics based particle simulation for the sprinkles
Donut with sprinkles. Rendered in Mantra
Rigid Body + FLIP fluid simulation
Next, I made a animation which consisted of switching from a rigid body simulation into a fluid simulation. This really helped to give me a more in-depth view on how Houdini works
Rigid Body + FLIP Fluids. Rendered in Mantra
Rigid Body destruction
This render consisted of destroying a model with an impacting object. I learned how fracturing works in Houdini as well as how velocity and physics are carried object to object. I also got a greater understanding of rendering inside of Houdini’s new render engine (Karma)
RDB destruction. Rendered in Karma
Softbody simulation
This project was the first where i managed to do everything on my own. I wasn't looking on creating a pretty render, but more to gain an understanding of how softbody's work with the dozens of settings available. I decided to create a simple ‘course’ which the softbody ball would roll through
Softbody simulation. Rendered in Karma
Cracking cubes
This is is one of my favourite renders just because of how cool the inside of the cube looks when it has been cracked. I used simple fracturing and rigid body simulation to create the cracking effect when hitting the ground
Cracking cubes. Rendered in Karma